DRUM INSTRUCTION

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Drum Calls for the Independent Greys 2nd Maryland “Company D”

Drum Calls are beat based on the following period regulation manuals:

  • Howe’s U.S. Regulation Drum and Fife Instructor (1862)
  • Bruce & Emmett’s Drummers and Fifers Guide (1862)
  • Nevins, Army Regulations for Fife, Drum and Bugle (1864)

Click each title below to listen to the beat.


Drummer’s Call

  • Historically, beat 15 minutes prior to other calls, in order to assemble the musicians.
  • For living history, on instruction from the senior NCO, Drummer’s Call will be beat as a 15-minute warning for

the men to prepare for assembly.



Assembly

• Beat to form the men into line by company. 



Three Camps

  • Played by fife and drum as the first of seven songs that form “Reveille” (the other songs being Slow Scotch, Austrian, Hessian, The Dutch, The Dawn of the Day, and Quick Scotch). Reveille woke the men and for the sentinels to leave off challenging.
  • For living history, only Three Camps will be played to wake the men at daybreak. 



Breakfast Call (Supper Call)

• Played by fife and drum to summon the men to meals. 



Fatigue Call

• Played to summon men for work detail. 



The Long Roll

  • Beat as an emergency call to get men under arms immediately.
  • For living history, may be used to signal to all an emergency at the event.



B&E #1

Marching Cadence. 


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